Arsenal Wallbang

Arsenal wallbang spots are essentially the secret sauce that separates the casual players from the ones who consistently sit at the top of the leaderboard with a 20-kill lead. If you've spent more than five minutes in a lobby, you've probably had that moment where you're ducking behind a crate, certain you're safe, only to get beamed by someone who technically couldn't even see you. It feels like magic—or a glitch—the first few times it happens to you, but once you start learning how to do it yourself, the game completely changes. It stops being just about who has the fastest flick and starts being about who knows the map geometry better than their own house.

The thing about wallbanging in Roblox Arsenal is that it's not just a random mechanic they threw in for fun. It's a core part of the high-level "meta." When you're playing against sweaty players, they aren't just aiming at where you are; they're aiming at where you're going to be behind that wall. It's about understanding that in a game this fast-paced, standing still behind "cover" is often a death sentence if that cover is made of the wrong material.

The Logic Behind the Shot

Let's be real, we've all been there: you're one kill away from the Golden Knife, you're hiding behind a wooden pallet to reload, and suddenly—bam—you're back at the spawn screen. You probably shouted something about hackers in the chat, didn't you? We've all done it. But the truth is, most of the time, it's just a clever arsenal wallbang from someone who knows that not all walls in this game are created equal.

In Arsenal, the "penetrability" of an object depends on a few things, but mostly it's about the material and the weapon you're holding. You can't exactly blast through a thick concrete slab with a Peacemaker, but if you've got a high-caliber sniper or even some of the beefier assault rifles, those thin wooden fences and corrugated metal sheets are basically made of tissue paper. The trick is knowing which spots allow that bullet to travel through without losing all its damage. Because, yeah, the bullet does lose some "oomph" when it passes through a surface, so you usually need a couple more hits than usual to finish the job.

Most Infamous Spots to Watch Out For

If you want to start practicing your own arsenal wallbang shots, you've got to start with the classics. Sandtown is probably the most famous map for this. Think about that middle area with the wooden crates and the market stalls. Those crates aren't just there for decoration; they're basically a target range for anyone with a decent rifle. If you see someone duck behind the crates near the arches, don't stop shooting. Just keep your crosshair at head height and let it rip. You'll be surprised how often you get that satisfying "ding" of a headshot through the wood.

Then there's Agency. The windows are obvious, sure, but what about the thin office partitions? Or the corners of the elevators? People love to hide in the corners of the elevator rooms thinking they've got a moment to breathe. If you know they're in there, you can actually spray through the edge of the wall. It's a bit cheeky, I know, but it works. The goal isn't always to get the kill instantly; sometimes it's just about forcing them to move out of cover so you can finish them off with a clean shot.

Weapons That Make It Easier

Not all guns are built for the wallbang life. If you're stuck with a shotty or a projectile weapon like the Bow, you can pretty much forget about shooting through walls. You've got to be smart about your current loadout.

The Snipers are obviously the kings here. If you have an AWP, a Barrett, or even the Model 700, you can punch through some surprisingly thick surfaces. These guns have high penetration values, meaning the bullet doesn't care if there's a door in the way. On the flip side, some of the high-fire-rate SMGs are great for "spraying and praying" through thin cover. Since you're firing so many rounds, the reduced damage per hit doesn't matter as much because you're bound to land five or six shots in a second.

The Railgun is a whole different beast. That thing basically ignores physics. If you see a trail of blue light going through three buildings, that's just a standard Tuesday in Arsenal. But for the more grounded weapons, you really have to feel out the timing.

Developing Your "Game Sense"

So, how do you actually know where to shoot? You don't have X-ray vision (well, hopefully you don't). It mostly comes down to sound cues and prediction. Arsenal is a loud game. You can hear footsteps from a mile away if you're wearing decent headphones. If you hear someone clanking around on a metal walkway behind a wall, you can estimate exactly where their torso is going to be.

Another trick is watching the "red dots" on your teammates' positions. If a teammate dies right in front of a wall, there's a 99% chance the enemy is standing right on the other side of it. That's your cue to start the arsenal wallbang assault. You don't need to see them; you just need to know they're there. It's about mental mapping. You visualize the room on the other side of the wall and aim where you would stand if you were them. Usually, that's right in the corner or near the doorway.

The Psychological Warfare

There's also a huge psychological component to this. When you hit someone through a wall, it tilts them. They feel like they aren't safe anywhere. Once you've successfully wallbanged someone once or twice in a match, they start playing differently. They become hesitant. They don't want to hide behind the usual spots, which often forces them out into the open where you can take them down easily.

It's honestly one of the most satisfying feelings in the game. You see a flicker of a player's arm as they run behind a building, you track their movement speed in your head, fire one shot through the brickwork, and boom—kill confirmed. It makes you feel like a pro, and it makes them check their settings to see if they accidentally joined a competitive tournament.

Is It Considered "Toxic"?

Some people in the community get really salty about wallbanging. They'll call it "cheap" or say you're "shooting through walls because you can't aim." Ignore them. Wallbanging is a legitimate mechanic in almost every major FPS, from CS:GO to Valorant, and Arsenal is no different. It's a skill. If the developers didn't want you to shoot through that wooden fence, they would have made it a solid stone wall.

Using every tool at your disposal is how you win. If you're playing on a map like Street and you know someone is camping in the room above the shop, you'd be doing yourself a disservice by not trying to hit them through the floor or the windows. It's about being efficient. Why run all the way up the stairs and risk getting jumped when you can just solve the problem from the sidewalk?

Tips for Practice

If you want to get better at this, stop reloading the second someone goes behind cover. Instead, try to follow their path with your crosshair and keep firing for an extra second or two. You'll be surprised how often you catch them. Also, pay attention to the "hitmarkers." In Arsenal, the hitmarker is your best friend. If you're spraying a wall and you see that white or red X pop up, don't stop. You've found them. Adjust your aim slightly based on where they're moving and keep the pressure on.

Eventually, the arsenal wallbang will become second nature. You won't even think about it as "shooting through a wall." You'll just see the map as a collection of layers, some of which are solid and some of which are just suggestions. Once you reach that level of awareness, you're basically unstoppable. So next time you're in a match on Sandtown or Villa, don't just wait for them to peek. Make the first move through the wall and watch the chat go wild.